Crowd games Серп [2/31] Faction mats

Crowd games Серп [2/31] Faction mats
QUICK REFERENCE GUIDE
GAME BOARD
1.
Sh
uffle
a
nd p
la
ce t
he
encounter, c
omb
at
,
and
objectiv
e
car
d
s
on
th
e
i
r
b
oard
spa
ces.
2.
S
huffl
e
facto
r
y ca
r
ds and
place as
m
any as the
num
b
e
r
o
f
player
s
+1
on the b
oard
fa
ce-down. Remove t
he
r
es
t from the game.
3
.
Randomly d
r
aw and place face-up one structure bonus tile at the
bottom of the Popularity Tr
a
ck.
4.
Place an
enco
unter token on each encounter space (
).
5
.
Separate the resource tokens and coins into the sup
ply.
6.
Randomly deal a Faction Mat and a
P
la
yer Mat to
e
a
ch
play
er.
FACTION MATS
7.
Start with the power position (
) and
num
b
er of co
m
bat ca
rds
(
)
s
ho
wn on yo
ur
ma
t.
8.
Place your f
action ch
a
racter
on
your
faction h
ome ba
s
e.
9.
Place 1 worker on each o
f t
he
two
land-
a
djoined territories
a
dja
cent t
o
th
e
ho
me ba
se
.
10.
Plac
e
4 mechs
o
n
the mech
s
p
aces
.
11
.
Pla
ce
yo
ur
6
st
ar toke
ns o
n your Faction Mat.
PLAYER MATS
1
2.
S
tar
t
wi
th
the popularity pos
i
t
i
on (
)
and
gai
n t
he
number
of
obje
c
tive cards (
) an
d coin
s (
) show
n o
n your
mat.
13
.
Place the 6 t
ech
nology cubes on the green boxes with black
squares (
).
14
.
Place the 4 structures on their corresponding boxes.
15.
Place the 4 recruit t
okens
on
th
e
c
ir
c
le
bo
nus s
pac
es
.
16.
Place the 6 w
ork
er
s
on the re
d Pr
o
duce ac
tion r
e
c
ta
ngle
s.
17.
Place your act
ion t
ok
en ne
x
t
to your Play
er
Mat.
18.
Th
e
s
tar
t
p
layer
i
s the one with the lowest numbered Player Mat.
Play
t
he
n proceeds clockwise.
TURN ORDER
Each
pla
ye
r
ta
ke
s a
tu
rn by placing the action token on the
corresponding section of the Player Mat. You may take the
top and/or bottom action (in that order). You mus
t cho
ose a
different section of your Player Mat from your previous turn.
TRIUMPH TRACK
P
lace a sta
r o
n the Tri
umph Trac
k as
soon a
s yo
u
co
mplete one
of the requirements. Each achievement ma
y onl
y be awar
d
ed
once (note: there are two combat victory achievements). Once
you place a star, it cannot be lost. When a player places a sixth
star, the game immediately ends.
END GAME SCORING
Gain co
i
ns for each
sta
r o
n t
he Triumph Track, each te
r
ri
tor
y
contro
lle
d, and every two resources
. Th
e
am
ount
of coins
f
or
each is based on your position on the popularity track. The
Factory counts as three territories.
The
n gain co
ins bas
ed o
n the st
r
ucture bonus til
e (e
ve
n i
f you
do not contr
o
l the territory). For adjacent territory bonuses,
only count each adjacent territory once.
The
pla
ye
r
with the mo
st
coi
ns
wins. Break t
i
es (in order) by:
number
o
f u
ni
ts and s
t
ructures, power, popularity, resources
owned, territor
i
es controlled, and stars placed.
TURN ORDER, TRIUMPH TRACK, AND END OF GAME
CONTROL
A territory is controlled by a player if it has only that player’s
units on it or if it has its structure but no enemy units.
A terr
ito
ry with
a
struct
ur
e
and ene
my unit
s is cont
rol
led by
the enemy units’ pl
a
yer. The
ene
my u
ni
ts’ pl
a
y
er
does
no
t
gain the
str
ucture’s abilities.
Resources
on a territory a
re contro
lled by t
he player who
contro
ls
that territory.
FACTORY ACTION SPACES
Factor
y card a
ctio
n spaces do
no
t give bonuses (Recru
i
t,
Structur
e, e
tc.) that P
layer Mat spa
ce
s do
. The
fa
ctory Mov
e
action allo
w
s one unit to mov
e twice.
OBJECTIVES
At any time, if you complete an objective on one of you
r
card
s,
place a star on the objective space of the Triumph Track and
discard the other objective(s).
CLARIFICATIONS
RE
SO
URCE: Food, wood, metal, or oil (not workers).
Yo
u
m
ay o
nly
use resources on territories you control to pay costs.
TE
RRITORY
: A non-Home Base
h
ex. The Home Base does not cont
as
a
territ
o
ry for any game effects.
UNIT:
A character, m
ech
,
or worke
r.
IMPORTANT CONCEPTS
SETUP
Quick
r
eference guide
cre
ated
by
Nersi Nikakh
tar
2
СОДЕРЖАНИЕ
КОМПОНЕНТЫ
ОСНОВНЫЕ ПОНЯТИЯ
ТИПЫ ЮНИТОВ
ПОДГОТОВКА К ИГРЕ
ИГРОВОЙ ПРОЦЕСС
ДЕЙСТВИЯ ВЕРХНЕГО РЯДА
ДЕЙСТВИЯ НИЖНЕГО РЯДА
ОСОБЕННОСТИ ФРАКЦИЙ
БИТВА
СЛУЧАЙНЫЕ ВСТРЕЧИ
ФАКТОРИЯ
ЦЕЛИ
СОЮЗЫ И ПОДКУП
РАЗМЕЩЕНИЕ ЗВЕЗД
КОНЕЦ ИГРЫ,ПОДСЧЕТ ОЧКОВ
ГЕРОИ
ОБЩИЕ ПРАВИЛА
2 –3
4
5
6 9
10
11 13
14 20
21
22 23
24
25
26
26
27
28 29
30
31
ОБЩИЕ КОМПОНЕНТЫ ИГРЫ
1 краткие правила
5 планшетов игроков
1 игровое поле
80 жетонов ресурсов
(еда, металл, дерево, нефть - по 20 шт.
каждых (деревянные - в обычно версии
игры, реалистичные - в Коллекционной
и версии Ценителей)
80 картонных монет
12 жетонов умножения
12 жетонов случайной встречи
6 карт бонуса сооружений
42 карты битвы (желтые)
23 карты цели (бежевые)
28 карт случайной встречи (зеленые)
12 карт Фактории (фиолетовые)
2 Круга Силы
5 карт брода
5 памяток игроков
Промо компоненты
см. примечание на стр.32
ПРИМЕЧАНИЕ АВТОРА: Почему название “Scythe”
(Серп)? Серп - это и инструмент рабочего
и оружие войны, что отлично выражает
комбинацию этих элементов в игре. Рабочие
полагаются на Вашу защиту также, как
и Ваша империя зависит от производства
ресурсов. “Scythe” произносится как“sigh”
(вздох) с мягким “th”.
+3
+7
+7
+3

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