A4Tech XL-730K [14/25] Example 4 in first person shooter game 1 click to suppress gun s recoil by changing cursor relative displacement

A4Tech X-748K [14/25] Example 4 in first person shooter game 1 click to suppress gun s recoil by changing cursor relative displacement
Fig.3
Step 4: Repeating three times from step 2 to step 3.
Step 5Input ”500” of coordinate value in “Mouse Relative Coordinate X Axis Box”. >>Click “Plug In”.
Step 6Click “Plug in” in “Time Control Area” of “Macro Manager Menu”
Step 7Input ”50” of coordinate value in “Mouse Relative Coordinate X Axis Box”. >>Click “Plug In”
Step 8Click “Plug in” in “Time Control Area” of “Macro Manager Menu”
Step 9: Now your editing area will look like this as figure 3 shows.
Step 10: Click the icon to save the setting.
Let’s check it in "First Person Shooter" game practically:
In the real FPS shooting games, in the circumstances that your opponents unexpected turn to, or show up on your back, it will be almost
impossible to instantly turn around and give them a shot. Or it requires a very high performance mouse to perform “turn around” actions,
but usually it is not fast enough to accomplish the “turn around” action before your opponent starts to fire. This example demonstrates
how powerful it is that it performs automatically the continuous “turn around” actions in the sudden, while your opponents are not ready to
give you the fatal hits!
Benefits: This example shows how to perform the “turn around” action by just one click to the designated button, and sustain your
aiming point at the same level. The given “799” relative displacement value is due to, after in practical testing, the games only response
to the value less than the maximum horizontal display resolution. For instance, this example is only applicable to the display resolution of
800x600 mode of your LCD display or monitor, “Overflow” error may occur in case the value is out of your display boundary. Meanwhile,
the time interval is inserted between each action and the same action is repeated by 6 times, this is due to after practical testing, we
found the FPS games will not properly response for the time interval shorter than 20 ms.
Example 4: In "First Person Shooter" game, 1 click to suppress gun’s recoil by changing cursor relative
displacement.

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