Kurzweil PC3A8 Руководство по эксплуатации онлайн [188/423] 777179

Kurzweil PC3A8 Руководство по эксплуатации онлайн [188/423] 777179
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Setup Mode
The Ribbon Conguration (RIBCFG) Page
With RelSynTyp set to AnyBeatWait, if there is already a something playing to sync to, the ri
will wait for the next beat before releasing. The dierence from AnyBeat is that if there is nothing
playing to sync to, this ri will not stop when released. This can be useful if you want to stop a
ri in sync only when another ri is playing. If something is already playing to sync to,
AnyBeatWait behaves just like AnyBeat.
With RelSynTyp set to Loop, if there is already a ri or song playing to sync to, the current ri
will wait for the playing ri or song to restart its loop (if it is looped) before stopping when
released (see Loop on page 7-59 for looping ris, and Loop on page 12-11 for looping songs.) This
way you can release the ri to stop ahead of time, and have it stop in sync at the start of the
playing ri or song’s loop.
With RelSynTyp set to Stop, if there is already something playing to sync to, the current ri will
wait for what is playing to stop before releasing. This way you can trigger the current ri to
release ahead of time, and have it stop in sync at the release (stopping) of the ri, arpeggiator, or
song that you are syncing to.
With RelSynTyp set to StartWait, if there is nothing playing to sync to, the current ri will wait
for something it can sync to to begin playing rst before releasing. This is similar to
DownBeatWait, but it will only release the ri the rst time that whatever it is syncing to starts.
This way you can trigger the ri to stop ahead of time, and have it stop in sync at the start of the
ri, arpeggiator, or song that you are syncing to. If you restart the ri and try to release it again
while the thing you are syncing to is already playing, StartWait will not stop the ri.
With RelSynTyp set to LoopWait, if there is already a ri or song playing to sync to, the current
ri will wait for the playing ri or song to restart its loop (if it is looped) before stopping (see Loop
on page 7-59 for looping ris, and Loop on page 12-11 for looping songs.) This way you can
trigger the ri to stop ahead of time, and have it stop in sync at the start of the playing ri or
song’s loop. The dierence from Loop is that if there is nothing playing to sync to, the ri will not
stop when released. If the ri or song that you are syncing to is already running, LoopWait
behaves just like Loop.
With RelSynTyp set to StopWait, if there is already something playing to sync to, the current ri
will wait for what is playing to stop before releasing. This way you can trigger the ri to stop
ahead of time, and have it start in sync at the release (stopping) of the ri, arpeggiator, or song
that you are syncing to. The dierence from Stop is that if there is nothing playing to sync to, the
ri will not stop when released. If the ri or song that you are syncing to is already running,
StopWait behaves just like Stop.
Note: For all RelSynTyp settings except Stop, StartWait and StopWait, a ri can sync its release
with its self. For example, you could use ri 1 and sync it to its self by setting Ri 1 for the
RelSynZn parameter. Then, if you set DownBeat for the RelSynTyp parameter, when released
the ri would always wait until its next downbeat to stop.
Duration (Dur)
Duration changes the duration of each MIDI note. The original durations of the notes in the
sequence are multiplied by the selected percentage. 100% will cause no change, values smaller
than 100% will result in shorter durations, values larger than 100% will result in longer durations.
Velocity
Velocity changes the velocity of each MIDI note. The original velocities of the notes in the
sequence are multiplied by the selected percentage. 100% will cause no change, values smaller
than 100% will result in lower velocities, values larger than 100% will result in higher velocities.
Offset
You can ne tune the start time of your ri in ticks by using the Oset parameter. A positive value
will delay the start time, while a negative value will speed up the start time.

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