Kurzweil PC3A8 [52/423] Rom objects

Kurzweil PC3A6 [52/423] Rom objects
5-4
Editing Conventions
Saving and Naming
ROM Objects
If the object you started from was a ROM (factory preset) object, the PC3A will automatically
suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want,
press the Save soft button, and the object will be stored in memory with that ID. Otherwise, you
can select any ID from 1 to the maximum. This page also gives you the opportunity to return to
the naming dialog (as described in the previous section) or, by pressing the Object soft button, to
access the Object Utilities (see The Utilities (UTILS) Page in Ch. 13, page 14).
If you select an ID that’s already in use, the PC3A will tell you that you’re going to replace the
ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a
dierent ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID
that the PC3A suggested and the original ID. Or press the Cancel soft button to cancel the
operation.
If you decide not to cancel or change the ID, and you press the Replace soft button, the PC3A will
write your newly edited object over the existing ROM object. Actually, it only appears that way,
since you can’t truly write to ROM. The ROM object will reappear if you delete the newly edited
object (there are soft buttons in each editor for deleting objects).
Memory Objects
If the original object was a memory object, the PC3A will assume you want to replace it, and will
suggest the same ID as the original object. (In all modes other than Song mode, a diamond icon
preceding an item’s ID indicates a memory object). As with ROM objects, you can cancel, replace,
or change the ID and save to an unused ID. If you replace a memory object, however, it’s
denitely gone!

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