Kurzweil PC3A8 Руководство по эксплуатации онлайн [306/423] 777179

Kurzweil PC3A7 Руководство по эксплуатации онлайн [306/423] 777180
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Storage Mode
Storage Mode Common Features
Here’s how the loading methods work:
OvFill First deletes all RAM objects in the selected bank, and then loads objects using
consecutive numbering.
Overwrt First deletes all RAM objects in the selected bank, and then loads objects using the
object ID numbers stored in the le.
Merge Preserve the object ID numbers stored in the le for the objects to be loaded,
overwrite objects already in memory if necessary. For .MID les that don’t have ID
numbers, Merge behaves the same as Fill.
Append Try to use the object ID numbers stored in the le for the objects to be loaded. If an ID
number is already in use, increment the ID number until a free slot is found. For
.MID les, that don’t have ID numbers, Append behaves the same as Fill.
Fill Ignore the object ID numbers stored in the le. Try to use consecutive numbering
from the beginning of the selected bank. If an ID number is already in use, increment
the ID number until a free slot is found.
Cancel Cancel the object loading and return to the main Load page.
Typically, you will just want to use the Fill method. Append, Merge, and Overwrt try to preserve
the numbers stored with the objects in the le, but this should only really be necessary if you
depend on program numbers or eect numbers to be at a certain MIDI program change number.
OvFill is like Fill except the selected bank (or Everything) is cleared out before loading.
Overwrt and OvFill operate in dierent ways after a selected bank has been lled up for a given
object type (for example, after you have loaded more than 128 programs into a bank). Overwrt
will continue to preserve the objectIDs stored in the le, and will individually overwrite objects
in the bank following the just lled bank. OvFill does not overwrite past the end of the selected
bank; it instead skips over object IDs that are in use, loading only into unused IDs. Because of this
dierence, it can sometimes be faster to load a le using OvFill rather than Overwrt. However,
this applies only if the objects to be loaded would extend past the end of a selected bank.
Note that when loading into a specic bank (as opposed to loading as “Everything”), the object
IDs in the le are used as follows: The “bank” digit is ignored, and the remainder of the number
is used when the PC3A rebanks the object ID into the bank that you specify. For example, if you
save Program 453 into a le, and load it back into the 129...256 bank, the PC3A will use the
number 69 (its bank-specic ID in the 385...512 bank) when deciding upon a new object ID. If the
129...256 bank was previously empty, and the load mode is Append, then the program will end
up with ID 197 (128 + 69).
For loading as “Everything,” the ID number for an object stored in a le is taken literally, and not
rebanked (except if Fill or OvFill mode is chosen).

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