Kurzweil PC3K6 [415/425] Appendix e

Kurzweil PC3K6 [415/425] Appendix e
PC3K Legacy File Conversion
Object Types and Conversion Details
Appendix E
PC3K Legacy File Conversion
The PC3K can load objects from older Kurzweil K series products, as well as objects from the PC3.
Loaded objects are converted to object types native to the PC3K (see below for object types that can
be converted.) Some object parameters cannot be converted and must be adjusted by the user after
conversion (see object types below for details.)
Note: Objects that use the K series ROM soundset can be converted after installation of the optional K2661
ROM compatibility file (available as a free download from www.kurzweil.com by going to the Downloads
section, then clicking on the PC3K link.) For loaded keymap objects, keyranges that use edited ROM samples
will NOT produce sound.
Only legacy objects ending with the file extension .K26, .K25, .KRZ or .PC3 can be loaded and
converted.
Object Types and Conversion Details
Soundblock (Sample Objects)
All K series RAM sample objects can be loaded (see note above for details on ROM sample
compatibility). The PC3K is unable to convert the sample skipping parameter (SmpSkp,) so samples
converted for use in the PC3K can only be transposed upward by one octave.
Keymap Objects
All K series Keymap objects can be loaded, all parameters will be used or converted to PC3K
specific parameters.
Program Objects
Most K series Program objects can be loaded, but FX are not converted and must be set by the user.
A reverb effect is set by default for converted Programs. Some DSP ALGS and DSP objects (some
filters, oscillators, etc.) can not be converted, so the user may have to adjust some Program layers
to new ALGs or DSP objects. Program objects that use the K series ROM soundset can be converted
after installation of the optional K2661 ROM compatibility file (available as a free download from
www.kurzweil.com.) All PC3 Program objects can be loaded. KB3 programs created with a K2500 or
K2600 cannot be loaded to the PC3K, however the PC3K contains a variety of KB3 programs which
can easily be modified and edited. Also, Triple Mode programs created with the K26 series cannot
be loaded to the PC3K, however PC3K programs can use Cascade Mode. Cascade Mode allows a
program signal to be routed through up to 32 layers of DSP algorithms (see Alt Input for Algorithms
(Cascade Mode) on page 6-27 for details.)
Setup Objects
All K series Setup objects can be loaded, but FX are not converted and the Program effects are used
by default. Also, any controller settings for a fourth switch pedal will not be converted (because the
PC3K only has three switch pedals.) All PC3 Setup objects can be loaded.

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