Xiaomi Pocophone F1 128Gb+6Gb Dual LTE [71/118] D graphics acceleration

Xiaomi Pocophone F1 128Gb+6Gb Dual LTE [71/118] D graphics acceleration
[C-2-1] MUST NOT declare any of the Vulkan feature flags (e.g. android.hardware.vulkan.level ,
android.hardware.vulkan.version ).
[C-2-2] MUST NOT enumarate any VkPhysicalDevice for the Vulkan native API
vkEnumeratePhysicalDevices() .
7.1.4.3 RenderScript
[C-0-1] Device implementations MUST support Android RenderScript , as detailed in the
Android SDK documentation.
7.1.4.4 2D Graphics Acceleration
Android includes a mechanism for applications to declare that they want to enable hardware
acceleration for 2D graphics at the Application, Activity, Window, or View level through the use of a
manifest tag android:hardwareAccelerated or direct API calls.
Device implementations:
[C-0-1] MUST enable hardware acceleration by default, and MUST disable hardware
acceleration if the developer so requests by setting android:hardwareAccelerated="false”
or disabling hardware acceleration directly through the Android View APIs.
[C-0-2] MUST exhibit behavior consistent with the Android SDK documentation on
hardware acceleration .
Android includes a TextureView object that lets developers directly integrate hardware-accelerated
OpenGL ES textures as rendering targets in a UI hierarchy.
Device implementations:
[C-0-3] MUST support the TextureView API, and MUST exhibit consistent behavior with
the upstream Android implementation.
7.1.4.5 Wide-gamut Displays
If device implementations claim support for wide-gamut displays through
Configuration.isScreenWideColorGamut() , they:
[C-1-1] MUST have a color-calibrated display.
[C-1-2] MUST have a display whose gamut covers the sRGB color gamut entirely in CIE
1931 xyY space.
[C-1-3] MUST have a display whose gamut has an area of at least 90% of NTSC 1953 in
CIE 1931 xyY space.
[C-1-4] MUST support OpenGL ES 3.0, 3.1, or 3.2 and report it properly.
[C-1-5] MUST advertise support for the EGL_KHR_no_config_context ,
EGL_EXT_pixel_format_float , EGL_KHR_gl_colorspace , EGL_EXT_colorspace_scrgb_linear , and
EGL_GL_colorspace_display_p3 extensions.
[SR] Are STRONGLY RECOMMENDED to support GL_EXT_sRGB .
Conversely, if device implementations do not support wide-gamut displays, they:
[C-2-1] SHOULD cover 100% or more of sRGB in CIE 1931 xyY space, although the screen
color gamut is undefined.
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