MartinLogan Descent [12/20] Coustics
![MartinLogan Descent [12/20] Coustics](/views2/1197724/page12/bgc.png)
Terminology
12 Room Acoustics
This is an area that requires both a little background to
understand and some time and experimentation to attain
the best performance from your system.
Your room is actually a component and an important part
of your system. This component is a large variable and can
dramatically add to or subtract from a great sonic experience.
All sound is composed of waves. Each frequency has its
own wave size, with the lower, or bass frequencies literal-
ly encompassing from 10 feet to as much as 40 feet. Your
room participates in this wave experience like a three
dimensional pool with waves reflecting and becoming
enhanced depending on the size and shape of the room
and the types of surfaces in the room.
Remember that your audio system can actually generate
all of the information required to recreate a sonic event in
time, space, and tonal balance. Acoustically, the role of an
ideal room would be to neither delete nor contribute to that
information. However, nearly every room does to some
degree, and the better manufacturers have designed their
systems to accommodate to this reality.
Standing Waves
Sound coming from a speaker bounces around in a room
until a pattern emerges—this is called a standing wave.
Typically, this is only a problem with frequencies below
100Hz. When this happens different parts of your room
experience either an excess or a lack of bass.
Some people believe that having a room without parallel
walls will eliminate this effect. The truth is that non-parallel
walls only generate different standing wave patterns than
those that occur in rectangular rooms.
Average rooms tend to have very strong standing waves in
the frequencies below 30Hz. For this reason, the Descent
features an adjustable 25Hz level control to help control
the amount of energy in standing waves.
Usually, you can excite most of the standing waves in a
room by putting the Descent in a corner. Listening position
determines which standing waves you will experience. For
instance, if you sit in a corner you will hear most of the
standing waves. This can be an overpowering experience.
Sitting next to a wall can also intensify the levels of the stand-
ing waves that are experienced.
Resonant Surfaces and Objects
All of the surfaces and objects in your room are subject to
the frequencies generated by your system. Much like an
instrument, they will vibrate and "carry on" in syncopation
with the music, and may contribute in a negative way to the
sound. Ringing, boominess, and even brightness can occur
simply because surfaces and objects are "singing along" with
your speakers.
Resonant Cavities
Small alcoves or closet type areas in your room can be
chambers that create their own "standing waves" and can
drum their own "one note" sounds.
ROOM ACOUSTICS
Your Room
Содержание
- E s c e n t 1
- Front cover 1
- U s e r s m a n u a l 1
- Contents 2
- Ontents 2
- Installation in brief 3
- Nstallation i 3
- Introduction 4
- Ntroduction 4
- About the controls 5
- Bout th 5
- Ontrols 5
- Before connecting the descent 6
- Channel mode 6
- Connections and control settings 6
- Ettings 6
- Onnections an 6
- Multi channel mode 7
- Channel multi channel mode 8
- Using multiple descents 9
- Ac power connection 10
- Ac power connection replacing the fuse 10
- Break in 10
- Replacing the fuse 10
- Ask your dealer 11
- Enjoy yourself 11
- Installing the descent in a cabinet 11
- Lacement 11
- Listening position 11
- Placement 11
- Coustics 12
- Terminology 12
- Your room 12
- Solid footing 13
- Heater 14
- Home theater 14
- Balancedforce for cleaner bass low pass filters maximize blending 15
- Balancedforcež for cleaner bass 15
- Descent advantages 15
- Dvantages 15
- Hz level control 15
- Low pass filters maximize blending 15
- Proprietary switching amplifier 15
- Servo controlled dynamic drivers 15
- Faq troubleshooting 16
- Frequently asked questions troubleshooting 16
- Requentl 16
- Roubleshooting 16
- Uestion 16
- General information 17
- Nformation 17
- Service 17
- Specifications 17
- Warranty and registration 17
- Warranty and registration specifications 17
- Glossary of audio terms 18
- Lossary o 18
- A r t i 20
- Back cover 20
- O g a n 20
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