Xiaomi Redmi Note 8 Pro 64Gb+6Gb Dual LTE [63/132] Audio playback

Xiaomi Redmi Note 8 Pro 64Gb+6Gb Dual LTE [63/132] Audio playback
5.5. Audio Playback
Android includes the support to allow apps to playback audio through the audio output peripheral as
defined in section 7.8.2.
5.5.1. Raw Audio Playback
If device implementations declare android.hardware.audio.output , they:
[C-1-1] MUST allow playback of raw audio content with the following characteristics:
Format : Linear PCM, 16-bit, 8-bit, float
Channels : Mono, Stereo, valid multichannel configurations with up to 8
channels
Sampling rates (in Hz) :
8000, 11025, 16000, 22050, 32000, 44100, 48000 at the channel
configurations listed above
96000 in mono and stereo
SHOULD allow playback of raw audio content with the following characteristics:
Sampling rates : 24000, 48000
5.5.2. Audio Effects
Android provides an API for audio effects for device implementations.
If device implementations declare the feature android.hardware.audio.output , they:
[C-1-1] MUST support the EFFECT_TYPE_EQUALIZER and
EFFECT_TYPE_LOUDNESS_ENHANCER implementations controllable through the
AudioEffect subclasses Equalizer , LoudnessEnhancer .
[C-1-2] MUST support the visualizer API implementation, controllable through the Visualizer
class.
[C-1-3] MUST support the EFFECT_TYPE_DYNAMICS_PROCESSING implementation
controllable through the AudioEffect subclass DynamicsProcessing .
SHOULD support the EFFECT_TYPE_BASS_BOOST , EFFECT_TYPE_ENV_REVERB ,
EFFECT_TYPE_PRESET_REVERB , and EFFECT_TYPE_VIRTUALIZER implementations
controllable through the AudioEffect sub-classes BassBoost , EnvironmentalReverb , PresetReverb ,
and Virtualizer .
5.5.3. Audio Output Volume
Automotive device implementations:
SHOULD allow adjusting audio volume separately per each audio stream using the
content type or usage as defined by AudioAttributes and car audio usage as publicly
defined in android.car.CarAudioManager .
5.6. Audio Latency
Audio latency is the time delay as an audio signal passes through a system. Many classes of
applications rely on short latencies, to achieve real-time sound effects.
For the purposes of this section, use the following definitions:
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