ELEKTRON Octatrack MKII [17/32] Tracks

ELEKTRON Octatrack MKII [17/32] Tracks
17
associated samples, track parameter settings, FX assignments as well as 16 scenes.
A pattern is always linked to a part. Changing parts will let the active pattern control the
new part.
3.8 SCENES
Scenes are assigned to the scene A and scene B slots. They decide which parameters the
crossfader will aect.
3.9 ARRANGEMENTS
Each project contains eight arrangements. They are used to structure the playback of
patterns. An arrangement is a great way to form a long sequence out of several patterns.
3.10 TRACKS
An Octatrack MKII pattern handles eight audio tracks and eight MIDI tracks. Each audio
track can host a machine. Except for Neighbor machines, any machine type can be as-
signed to any of the eight audio tracks.
3.11 MACHINES
Machines are assigned to the eight audio tracks. Each machine fills a dierent purpose.
Flex machines process samples. They oer instant control over samples since Flex sam-
ples are loaded into the RAM memory of the Octatrack MKII. The samples available to Flex
machines are located in the Flex sample slot list, which can host 128 Flex samples.
Static machines process samples. The samples available to Static machines are located in
the Static sample slot list, which can host 128 Static samples streamed from the Compact
Flash card. A single Static sample can be as big as 2 gigabytes.
Thru machines are used to listen to the inputs of the Octatrack MKII. They can be used to
aect incoming audio with filters and eects.
Neighbor machines listen to the output of the preceding track. They can be used to build
powerful eects chains.
Pickup machines are ideal when wanting to use the Octatrack MKII as a looper device.

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