Kurzweil PC3A6 [49/423] Introduction to editing

Kurzweil PC3A7 [49/423] Introduction to editing
Editing Conventions
Introduction to Editing
5-1
Chapter 5
Editing Conventions
Introduction to Editing
Programming (editing) the PC3A always involves three basic operations: mode selection,
navigation, and data entry.
First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then
select the object you want to edit, and press the Edit button to enter the editor within that mode.
For programs, setups, songs, and quick access banks, these objects are “selected” when you are
on the main page of their corresponding mode. In these cases you can press the Edit button with
anything selected on their main page to access their editor. Often there will be more objects inside
of these “main page” editors, such as shift patterns and velocity patterns, and they can be edited
by selecting their parameter with the cursor and pressing the Edit button. An editor contains all
the parameters that dene the object you’re programming.
Next, you navigate around the editor’s page(s) with the soft buttons, and select parameters with
the cursor (arrow) buttons. When you’ve selected a parameter (its value is highlighted by the
cursor), you can change its value with one of the data entry methods. When you change a value,
you’ll normally hear its eect on the object you’re editing. The PC3A doesn’t actually write your
editing changes to memory until you save the object you’re working on. It then allows you to
choose between writing over the original object, or storing the newly edited version in a new
memory location.
What’s an Object?
If you’ve been wondering what we mean by the term “object,” it’s an expression we use for
anything that can be named, saved, deleted, or edited. Here’s a list of all the types of objects:
Programs Factory-preset or user-programmed sounds stored in ROM or ash
memory. A program is one or more layers of sound, with programmable
DSP functions applied to the keymaps within each layer.
Algorithms Factory-preset or user-programmed routing (virtual wiring) for V.A.S.T.
DSP Functions.
Setups Factory-preset or user-programmed MIDI performance presets consisting
of up to 16 zones, each with its own program, MIDI channel, and
controller assignments, and (optionally) arpeggiation specications.
Songs Sequence les loaded into memory, or MIDI data recorded in Song mode.
Chains Factory-preset or user-programmed congurations of the PC3A’s onboard
digital audio eects processor.
Quick Access banks Factory-preset or user-programmed banks of ten entries each, that store
programs and setups for single-button access in Quick Access mode.
Intonation maps Factory-preset or user-programmed pitch osets for each note in all
octaves. Set from master mode, intonation maps are used to change the
PC3A’s intonation in all modes.

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