Kurzweil PC3A6 [51/423] Saving and naming

Kurzweil PC3A6 [51/423] Saving and naming
Editing Conventions
Saving and Naming
5-3
Saving and Naming
When you’ve edited an object to your satisfaction, you’ll want to store it in memory. There’s a
standard procedure for saving and naming, which applies to all objects. You can press the Save
soft button, of course, but it’s easier to press the Exit button, which means “I want to leave the
current editor.” If you haven’t actually changed anything while in the editor, you’ll simply exit to
the mode you started from. If you have made changes, however, the PC3A will ask you if you
want to save those changes. This is the rst Save dialog, the Exit page. Press Cancel to resume
editing, No to exit the editor, or Yes to save your edits and move to the Save page.
The Rename soft button on the Save page takes you immediately to the naming dialog, where
you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be able to after
you’ve named the program.
The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to move
the cursor without changing characters. Press an alphanumeric button one or more times to enter
a character above the cursor. The characters that correspond to the alphanumeric buttons are
labeled under each button. If the character that appears is not the one you want, press the button
again. Press the +/- button on the alphanumeric pad to switch between upper and lower case
characters.
Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric
pad) to erase the selected character without moving any other characters. Press the Delete soft
button to erase the selected character. All characters to the right of the cursor will move one space
left. Press the Insert soft button to insert a space above the cursor, moving all characters to the
right of the cursor one space to the right.
Press the Cancel soft button if you decide not to name the object. Press OK when the name is set
the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest
way to get to them is to press one of the alphanumeric buttons to select a character close to the
one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:
! # $ % & ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9
: ; < = > ? @ A through Z
[ \ ] ^ _ ` a through z. (space).
Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters:
0, A, a and (space).
If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII
characters 33 through 122.
When you press OK, the nal Save dialog appears, where you assign an ID to the edited object. If
you change your mind about the name, press the Rename soft button for another try.
Note: For an additional naming method, see Keyboard Naming below.

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