PRESONUS S1 Artist 3.0 [104/307] Real time and render

PRESONUS S1 Artist 3.0 [104/307] Real time and render
Edit with Melodyne
Any Audio Event can be edited with Melodyne. To do so, select the Event and press [Ctrl]/[Cmd]+[M] on the keyboard, or
[Right]/[Ctrl]-click on an Audio Event and select Edit With Melodyne from the contextual menu. Melodyne is inserted in the
Event FX Device Rack for the Event, and the integrated Melodyne view opens, found in the same location as the Audio
and Music Editors.
The audio in the Event is analyzed automatically, and the detected notes are displayed, ready for editing. Note that the
Melodyne view can be maximized and detached in the same way as the Audio and Music Editors.
When the Melodyne Event Effect is active (meaning the Event FX have not been rendered), double-clicking on the Audio
Event opens the Melodyne view. To switch to the Audio Editor, press [F2] on the keyboard, or click on the [Edit] button.
Real Time and Render
As with other Event FX, Melodyne runs in real time by default. This allows immediate auditioning of the material being
edited alongside the rest of the mix. However, it is probably best to render the edits once you are finished in order to
reclaim CPU resources. To do so, click on the [Render] button for the Event FX Insert Device Rack in the Event Inspector
for the Audio Event.
As with other Event FX, the state prior to rendering is stored, allowing you to return for further editing. Melodyne can also
be removed entirely from the Audio Event by removing it from the Event FX Insert Device Rack for the Event, in which case
all edits are lost.
Drag Audio to Instrument Track
When an Audio Event is edited with Melodyne, the notes resulting from analysis appear on the waveform, as with Music
Loops. In this state, it is possible to drag the Audio Event to an Instrument Track lane in the Arrangement to extract the
notes, resulting in an Instrument Part that perfectly matches the audio performance. The notes and velocity for the
Instrument Part are derived from the Melodyne analysis and editing.
CHAPTER 6Studio One Reference Manual

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