PRESONUS S1 Artist 3.0 [18/307] Supported devices

PRESONUS S1 Artist 3.0 [18/307] Supported devices
Supported Devices
Studio One supports most audio devices, including ASIO, Core Audio (Mac OS X), and WASAPI (Windows) devices.
When using a WASAPI audio device in Windows, note that WASAPI offers Exclusive and Shared modes of operation. In
Exclusive mode, lower latency can be achieved, but other applications (such as Windows Media Player) cannot use the
audio device at the same time. Refer to the Windows Control Panel/Hardware and Sound/Sound to configure the options
for your WASAPI device.
Performance Monitor
When setting up your audio device (specifically when determining appropriate Internal or Device Block Size, or selecting
Single or Double Process Precision), you should take into account the related performance demands on your computer.
Open the Performance Monitor by selecting it from the View menu, or by clicking on the [Performance] button in the
Transport. This monitor displays the current relative overall CPU and disk performance, as well as the performance of
instruments and automation.
When these meters approach or reach the top of their range, you may need to consider altering your audio device settings
(or changing the Song or Project) to avoid audible clicks and pops or possible instability. For instance, it is common to lower
the Device and/or Internal Block Size while recording to keep monitoring latency low but then to increase Block Size while
mixing to provide as much CPU headroom as possible for effects processing.
If any playback issues are encountered with third-party virtual instrument or effect plug-ins that have their own
multiprocessor support implementation (e.g., NI Kontakt, FL Studio), it is recommended that this support be disabled in
the plug-ins. In this case, Studio One manages all processor scheduling.
Audio Device Input/Output Setup
Software I/O Channels
In most recording applications, audio Tracks directly use your hardware audio device’s channels. In Studio One, there is a
layer of software I/O (input and output) channels between your hardware audio device channels and your Tracks. This
setup affords many advantages over the traditional method.
For instance, let’s say you produce a Song in your studio, using a multi-channel interface, then take your Song file to your
friend’s studio, where you use a different audio interface. Simply connect your friend’s hardware audio device channels to
the correct software I/O channels. When you get back to your studio, the original I/O configuration for the Song is
automatically loaded for you, as if you never left. You can do the same thing if you need to open the Song on your laptop
using its built-in audio hardware.
This is possible because Studio One stores I/O configurations with your Song, per computer and per audio device driver,
ensuring that your Song remains highly portable and is never broken” by changing audio devices.
Audio I/O Setup Menu
Each Track in a Song receives a signal from an input source and routes to an output destination. The input sources and
output destinations made available to each Track are determined by the software I/O channel configuration created in the
Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by
clicking on Create New Song in the Start Page and navigate to Song/Song Setup/Audio I/O Setup.
CHAPTER 2Studio One Reference Manual

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