PRESONUS S1 Artist 3.0 [181/307] Studio one reference manual

PRESONUS S1 Artist 3.0 [181/307] Studio one reference manual
In the Windows version of Studio One, the Internal Block Size is locked by default to the same value as the Hardware Block
Size. Click on the Lock selection box to unlock the Internal Block Size. Then click on the Internal Block Size value to choose
from the list of available values.
In Mac OS X, there is no difference between Internal and Hardware Block Size.
Rendering and Deactivating Virtual Instruments
Virtual instruments can require a lot of computer resources, which limits the computing power that’s available for other
processes. Therefore, it is sometimes worthwhile to render the audio output of an Instrument Track to an Audio Track and
then deactivate the virtual instrument.
The most flexible option you have is to use Track Transform to render Audio and Instrument Tracks and temporarily
remove the related virtual instruments or effects, as described in the Editing chapter.
Alternatively, you can do the following to accomplish this:
1. Select all of the Instrument Parts on the Instrument Tracks that you would like to render to audio.
2. Select Bounce Instrument Parts from the Event menu or press [Ctrl]/[Cmd]+[B] on the keyboard. Each Instru-
ment Part is rendered to an Audio Event and placed appropriately on a new Audio Track.
3. Click on the Instrument icon on the Instrument Tracks to open the user interface for its virtual instrument and click
on the Activate button to deactivate it. This frees any computer resources previously being used by the virtual
instrument.
The same concept applies to resource-intensive Audio Effect plug-ins. You can export audio to a new Track using the
Song/Export Stems function, with the Import to Track option enabled. Then, you can simply remove the original Audio
Track, freeing up the resources formerly used by its effects plug-ins.
Audio Engine Overload
Computers have a limited amount of processing power, and you can reach a point where the system can’t support all of
the running processes. If this occurs while using Studio One, the Studio One audio engine overloads, causing the
application to become unresponsive or frozen.
If this happens, and Studio One becomes unresponsive for more than 15 seconds, the system is automatically stopped,
and the audio device is suspended. A warning message is displayed to notify you that this has happened.
When you see this message, immediately save your Song or Project. After saving, disable some plug-ins, including audio
effects and virtual instruments, to reduce the amount of computer processing needed to play the Song or Project. When
you resume playback, the audio engine will function normally. If you see the warning again, try disabling more plug-ins.
This feature is intended to make the experience of using Studio One stable and enjoyable on less-powerful computers. If
you are using a relatively powerful computer, you are unlikely to overload the audio engine.
174Studio One Reference Manual

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