PRESONUS S1 Artist 3.0 [91/307] Studio one reference manual

PRESONUS S1 Artist 3.0 [91/307] Studio one reference manual
Check Preserve Realtime State if you would like to be able to transform back to the original Track. It is then possible to
switch between Automatic Tail Detection, with a Max Length property, and a fixed tail of a given length by toggling the Auto
Tail option. Auto Tail is useful if there is a reverb or other effect that you want to render beyond the Event length on the
Track. Note that Auto Tail may not work well with lengthy delays or extremely long reverbs, as it works by detecting a
range of silence at which to cut off and fade out the transformed audio. In that case, setting a fixed tail is the best option.
Click OK, and the Audio Track is bounced with its Insert effects and mix automation applied; then the original Audio Track is
replaced with the newly bounced audio on a new Audio Track with the same name. If Auto Tail was engaged, or a Tail
amount was specified, fade-outs are applied automatically across the specified Tail duration for each Event. The Insert
effects are not inserted on the new Track, as they have been rendered into the audio on the Track.
If you check Preserve Original Track State, it is possible to transform back to the original Track, with effects inserted on the
corresponding Channel, by [Right]/[Option]-clicking on the Track and selecting Transform to Realtime Audio from the
contextual menu.
The effects of Volume and Pan settings (including automation)are applied to the Track as it is bounced to audio, so the
value of those settings and their automation data is set to its defaults in the resulting bounced Track. If you wish to edit
those parameters later, be sure to check the Preserve Realtime State option when Transforming the Track. This allows
you to revert the Track back to its original state, with original settings and automation data intact. Note that send levels, bus
assignments, and other mix parameters retain their settings as normal after Transforming a Track.
Every Track Transform operation creates bounced audio files that are placed into the Pool for the current Song. These
files remain in the Pool (for later access or reference) until you decide to clear them out. As mentioned in the Pool
Commands section, you can delete a file from the Pool view in the Browser by [Right]/[Ctrl]-clicking the file and choosing
Remove From Pool (which removes the file from the Pool but retains it on disk)or Delete File Permanently (which
removes the file from the Pool and deletes it from disk). You can also automatically remove all unused copies of files from
the Pool by [Right]/[Ctrl]-clicking in the Pool and choosing Remove Unused Files.
Note that it is possible to Transform multiple Audio Tracks at once, in which case they are all rendered simultaneously,
which can be a huge time saver.
Instrument Track Transform
Instrument Tracks contain MIDI music performances that control virtual instruments. The virtual instruments output to one
or more Audio Channels in the Console, and you can configure Inserts, Sends, and Output routings for the Channels. With
this approach, it can be difficult to render Instrument Tracks to audio correctly.
84Studio One Reference Manual

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