MOTU Micro Lite [143/166] Why does drop frame exist

MOTU Micro Lite [143/166] Why does drop frame exist
APPENDIX B: SMPTE SYNCHRONIZATION BASICS
143
WHY DOES DROP FRAME EXIST?
Video was first introduced in black and white and it ran at
exactly 30 frames per second. Years later, color video was
developed. The Drop Frame format was developed to
compensate for an accumulating timing error in color
video, which runs slightly slower than black and white
video. Color video frames actually run at a rate of 29.97
frames per second, which is slightly slower than exactly 30
frames per second. Over a period of time, this difference
causes the time code that is counting the frames to fall
behind actual elapsed time.
For example, let’s say our video program is 60 minutes
long. When shown in black and white video at exactly 30
frames per second, it will be precisely 60 minutes long. In
addition, the time code that counts the frames will show
01:00:00:00 (exactly one hours worth of frames) on the
final frame. So far, so good.
Now, if we play a color version of the same program, it
actually runs slower at 29.97 frames per second so that the
actual elapsed time is 60 minutes and 3.6 seconds! Heres
where the discrepancy arises: the time code that counts the
frames shows that one hour’s worth of frames has gone by,
which is 01:00:00:00 on the final frame. But this does not
match the actual elapsed time, which is 01:00:03:18! In
broadcast situations, where edits are calculated down to
fractions of a second, 3.6 seconds is a long, long time––too
large a degree of inaccuracy.
Drop Frame time code fixes this problem by skipping
ahead every once in a while as it counts color video frames
to catch up with actual elapsed time. The result is that over
the period of several minutes, the time code matches the
actual elapsed time.
It is important to note that since frames are dropped only
once every minute, Drop Frame time code does not always
reflect the exact actual elapsed time: it may be up to a 10th
of a second faster or slower than actual elapsed time,
depending on how recently the last frame number was
dropped.

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