Kurzweil PC3A7 [414/423] Pc3a legacy file conversion

Kurzweil PC3A7 [414/423] Pc3a legacy file conversion
Object Types and Conversion Details
E-1
Appendix E
PC3A Legacy File Conversion
The PC3A can load objects from older Kurzweil K2 series products. Loaded objects are converted
to object types native to the PC3A (see below for object types that can be converted.) Some object
parameters cannot be converted and must be adjusted by the user after conversion (see object
types below for details.) The PC3A does not load samples, so during keymap conversion the
PC3A will try to nd similar samples to use in the PC3A ROM. This process may or may not be
successful. The PC3A is unable to convert the sample skipping parameter (SmpSkp,) so PC3A
ROM samples used for converted K2 series keymaps can only be transposed upward by one
octave.
Only legacy objects ending with the le extension .P3K, .K26, .K25, or .KRZ can be loaded and
converted.
Object Types and Conversion Details
Keymap Objects
All K series Keymap objects can be loaded, all parameters will be used or converted to PC3A
specic parameters. The PC3A is unable to convert the sample skipping parameter (SmpSkp,) so
PC3A ROM samples used for converted K2 series keymaps can only be transposed upward by
one octave.
Program Objects
Most K series Program objects can be loaded, but FX are not converted and must be set by the
user. A reverb eect is set by default for converted Programs. Some DSP ALGS and DSP objects
(some lters, oscillators, etc.) can not be converted, so user may have to adjust some Program
layers to use new ALGs or DSP objects. The PC3A does not load samples, so during keymap
conversion the PC3A will try to nd similar samples to use in the PC3A ROM. This process may
or may not be successful. The PC3A is unable to convert the sample skipping parameter
(SmpSkp,) so PC3A ROM samples used for converted K2 series keymaps can only be transposed
upward by one octave. KB3 programs created with a K2500 or K2600 cannot be loaded to the
PC3A, however the PC3A contains a variety of KB3 programs which can easily be modied and
edited. Also, Triple Mode programs created with the K26 series cannot be loaded to the PC3A,
however PC3A programs can use Cascade Mode. Cascade Mode allows a program signal to be
routed through up to 32 layers of DSP algorithms (see Alt Input for Algorithms (Cascade Mode) on
page 6-27 for details.)
Setup Objects
All K series Setup objects can be loaded, but FX are not converted and the Program eects are
used by default. Also, any controller settings for a fourth switch pedal will not be converted
(because the PC3A only has three switch pedals). All PC3 Setup objects can be loaded.

Содержание

Скачать